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Flash Tutorial
Flash
is a tool for creating interactive and animated Web
sites!
This
Flash tutorial will teach you how to use Flash in your
applications
Introduction
to
Flash
Flash is a tool for creating interactive and animated Web
sites.
What you should already know
Before you continue you should have a basic understanding of
the following:
-
WWW, HTML and the basics of building Web
pages
If you want to study these subjects first, go to our
Home
Page
What is Flash?
-
Flash is a multimedia graphics program specially for use on
the Web
-
Flash enables you to create interactive "movies" on the
Web
-
Flash uses vector graphics, which means that the graphics
can be scaled to any size without losing
clarity/quality
-
Flash does not require programming skills and is easy to
learn
Flash vs. Animated Images and Java Applets
Animated images and Java applets are often used to create
dynamic effects on Web pages.
The advantages of Flash are:
-
Flash loads much faster than animated
images
-
Flash allows interactivity, animated images do
not
-
Flash does not require programming skills, java applets
do
Flash How
To..
Who can View Flash?
In September 2000, NPD Research, the parent company of
MediaMetrix, conducted a study to determine what percentage of
Web browsers have Flash preinstalled. The results show that
96.4% of Web users can experience Flash content without having
to download and install a player.
If you do not have the Shockwave Player installed you can
download
it for free from Adobe's
site.
Who can Create Flash Movies?
To create your own Flash movies you need to buy a Flash
program.
The latest version from Adobe is Adobe Flash Lite (or Flash CS3
Pro).
If you do not have a Flash program, you can download
a 30 days free trial version of Flash from
Adobe.
Where to Start?
After you have installed Flash, you should go through the
lessons that are included in the program. Start Adobe Flash,
click Help in the menu and choose Lessons. These lessons will
teach you the basics of Flash.
Flash in
HTML
Flash Embedded in HTML
After creating a Flash movie you choose File > Save As from
the top menu to save your movie. Save the file as
"Somefilename.fla".
To embed the Flash movie you just made into an HTML page, you
should go back to your Flash program and do the following
steps:
Step 1
Choose File > Open. Open a Flash movie you have
created.
Step 2
Choose File > Export Movie.
Step 3
Name the file "somefilename.swf". Choose the location where the
file is to be stored (in your Web folder). Click
OK.
Step 4
Open the HTML page where you want to insert your Flash movie.
Insert this code:
|
<object width="550" height="400">
<param name="movie"
value="somefilename.swf">
<embed src="somefilename.swf" width="550"
height="400">
</embed>
</object>
|
Note:
This is the minimum code you need to embed a Flash movie in a
browser. A broken icon will appear on the Web page if the user
does not have the Flash plug-in installed.
Note:
In the code above there is both an <embed> tag and an
<object> tag. This is because the <object> tag is
recognized by Internet Explorer, and Netscape recognizes the
<embed> tag and ignores the <object>
tag.
Step 5
Type in the address of the HTML file in your browser and look
at your first Flash movie.
Let the Flash Program do the Work
The code above is the absolute minimum code to embed Flash
movies in HTML pages. It is not recommended to use the minimum
code. There should be a few more attributes
added:
-
classid is an attribute to the <object> tag. It tells
Internet Explorer to load the ActiveX plug-in if it is not
installed
-
pluginspage is an attribute to the <embed> tag. It
displays a link to the Shockwave download page if Netscape
does not have it
The Flash program can add these attributes for
you:
Step 1
Choose File > Publish. Flash will now create the
<object>, <param>, and <embed> tags for
you. It will also create the classid and pluginspage
attributes.
Step 2
Open the HTML document that Flash created, view the HTML source
and copy the code into your HTML page where you want your Flash
movie.
Step 3
Be sure that you have the "somefilename.swf" in your Web
folder.
Step 4
Type in the address of the HTML file in your browser and look
at your first Flash movie.
Flash Tweening
Tweening comes from the words "in between".
With Tweening you can go from one keyframe to another and
specify changes in the animation and let the Flash program
create the frames in between.
Example
In this example you will learn how to make an object move
across the screen.
Example
<html>
<head>
</head>
<body>
<object width="400" height="400">
<param name="movie" value="ball.swf">
<embed src="ball.swf" width="400"
height="400"></embed>
</object>
</body>
</html>
Step 1
Create a small circle to the left in the Stage area. Do this by
selecting the circle tool from the left toolbar. Draw the
circle in the Stage area.
Step 2
Select the Arrow tool from the left toolbar. Double-click on
the circle to select it.
Step 3
Now we have to convert the circle to a symbol. When the circle
is converted to a symbol we can create instances of the circle.
From the top menu choose Modify > Convert to Symbol. Name
the symbol "Ball", and select OK.
Step 4
Go to Frame 10 in the Timeline. Do this by clicking the gray
field below 10. Then right click in this field. Choose Insert
Keyframe. Keyframes appear as circles in a frame. This
operation duplicates the image.
Note:
A keyframe specifies changes in an animation. You create
keyframes at important points in the Timeline and let Flash
create the frames in between.
Step 5
Select the circle and move it to the right a couple of inches.
Step 6
Click on the Timeline any place between Frame 1 and Frame 10.
Then right click and choose Create Motion Tween.
Step 7
Choose Control > Test Movie from the top menu to test your
Flash movie
Flash Guide
Tweening
With Motion Guide Tweening you can move an object from one
location to another along a specified path.
Example
In this example you will learn how to draw a path an object
should follow.
Example
<html>
<head>
</head>
<body>
<object width="400" height="400">
<param name="movie" value="mouse.swf">
<embed src="mouse.swf" width="400"
height="400"></embed>
</object>
</body>
</html>
Step 1
Choose Window > Common Libraries > Graphics. Select the
image you want to use. In this example we have used a blue
mouse.
Step 2
Click on the image and drag it outside the left edge of the
Stage.
Step 3
Go to Frame 40 in the Timeline. Do this by clicking the gray
field below 40. Then right click in this field. Choose Insert
Keyframe. Keyframes appear as circles in a frame. This
operation duplicates the image.
Step 4
Click on the Timeline any place between Frame 1 and Frame 40.
Then right click and choose Create Motion Tween.
Step 5
Right click on Layer 1 (Click on the layer name, where it says
"Layer 1"). Choose Add Motion Guide in the pop-up menu. The
Flash program will now insert a motion guide layer on top of
layer 1. Motion guide layers are used to draw lines an animated
symbol should follow.
Step 6
Click on the Motion Guide Layer to make sure it is the active
layer (Click on the layer name, where it says "Guide: Layer
1").
Step 7
Click on the Pencil tool in the left toolbox. Set the Pencil
Mode to Smooth (in the Options section of the left toolbox).
Step 8
Draw a line. Begin on the image and draw a line to the other
side of the Stage.
Step 9
Go back to Frame 1 in the Timeline. Click on the Arrow tool in
the left toolbox. Select the "Snap to Objects" button in the
Options section of the left toolbox.
Step 10
Place the image with its center on the beginning of the motion
guide (the black line you have drawn with the Pencil). The
center of the image shows as a +. A black circle appears when
the image is snapped to the motion guide. Release the mouse
button when the image is snapped to the guide.
Step 11
Go to Frame 40. Place the image with its center on the end of
the motion guide.
Step 12
Choose Control > Test Movie from the top menu to test your
Flash movie.
Is your Flash Movie Playing too Fast?
You can control this by selecting Modify > Movie from the
top menu. A Movie Properties box will show. The Frame Rate
field sets how many frames to display per second. Adjust the
number to a lower number, and test your movie again.
Flash Tint
Tweening
Example
In
this example you will learn how to change the color of an
object.
Example:
<html>
<head>
</head>
<body>
<object width="400"
height="400">
<param name="movie"
value="colorchange.swf">
<embed src="colorchange.swf"
width="400"
height="400"></embed>
</object>
</body>
</html>
Step
1
Choose Insert > New Symbol.
Note:
To add Tint
effects the object must be a symbol.
Step
2 Name the symbol "changecolor"
and select the Graphic option in Behavior. Click OK.
Note:
You will now
be taken to the symbol generator in the Flash program.
Here you create symbols. Symbols can be dragged to the
stage of your movie after you have created them.
Step
3 Choose the Text tool in the
left toolbox. Choose Text > Size > 36 from the top menu
to make the text big. Choose Text > Style > Bold to make
the text thick.
Step
4 Click in the work area and
write "Color Changing Text".
Step
5 Jump back to the movie. Do
this by choosing Edit > Edit Movie.
Step
6 Insert the symbol you just
created into the movie. Choose Window > Library. Select the
"changecolor" symbol and drag it into the middle of the Stage.
Step
7 Insert a keyframe in Frame 15
and in Frame 30.
Step
8 Go
to Frame 15. Right click on the text in the Stage. In the
pop-up menu, choose Panels > Effect.
Step
9 Choose Tint from the drop down
menu. A color map will show. Set the colors to: R=0, G=255,
B=0.
Step
10 Click on the Timeline any
place between Frame 1 and Frame 15. Then right click and choose
Create Motion Tween.
Step
11 Click on the Timeline any
place between Frame 15 and Frame 30. Then right click and
choose Create Motion Tween.
Step
12
Choose
Control > Test Movie from the top menu to test your
Flash movie.
Flash Shape
Tweening
With Shape Tweening you can change one object into
another.
Example
In this example you will learn how to change one object into
another.
Example
<html>
<head>
</head>
<body>
<object width="400" height="400">
<param name="movie"
value="helloworld.swf">
<embed src="helloworld.swf" width="400"
height="400"></embed>
</object>
</body>
</html>
Step 1
Choose the Text tool in the left toolbox. Choose Text > Size
> 48 from the top menu to make the text big. Choose Text
> Style > Bold to make the text thick.
Step 2
Click in the work area and write "Hello".
Step 3
Right click on the text you just wrote and choose Panels >
Align from the pop-up menu.
Step 4
In the Align box select the "To Stage" button first. Then click
on the "Align Horizontal Center" button and the "Align Vertical
Center" button. Close the Align box.
Step 5
Select the Arrow Tool and click on the text. Choose Modify >
Break Apart from the top menu.
Step 6
Insert keyframes at Frame 24, 50 and 51.
Step 7
Delete the text "Hello" in Frame 24. Select it and press the
Delete button on your keyboard.
Step 8
Write a new text on the Stage. Write "World!" (Font size: 48,
style: bold).
Step 9
Right click on the text you just wrote and choose Panels >
Align from the pop-up menu. In the Align box select the "To
Stage" button first. Then click on the "Align Horizontal
Center" button and the "Align Vertical Center" button. Close
the Align box
Step 10
Select the Arrow Tool and click on the text. Choose Modify >
Break Apart from the top menu.
Step 11
Insert a keyframe in Frame 26.
Step 12
Double click the keyframe in Frame 1. In the small pop-up box
click on the Frame tab. Set Tweening to Shape. Close the pop-up
box.
Step 13
Double click the keyframe in Frame 26. In the small pop-up box
click on the Frame tab. Set Tweening to Shape. Close the pop-up
box.
Step 14
Double click the keyframe in Frame 51. In the large pop-up box
click on the Frame Actions tab. Click on the + sign. Choose
Basic Actions > Go To. Close the pop-up boxes.
Step 15
Choose Control > Test Movie from the top menu to test your
Flash movie
Flash Button
1
Example
In
this example you will learn how to insert an image,
convert it to a button, and add a URL to it so it becomes
a link.
Example:
<html>
<head>
</head>
<body>
<object
width="400" height="400">
<param
name="movie"
value="button.swf">
<embed
src="button.swf" width="400"
height="400"></embed>
</object>
</body>
</html>
Step
1
Choose File > Import to import an image
that will become a button. Locate the image and click Open. The
image will be saved in the Library.
Step
2 Select the image with the
Arrow tool.
Step
3 Convert the image to a symbol.
Choose Insert > Convert to Symbol from the top menu. Name
the symbol "button", choose Button from the Behavior list and
click OK.
Step
4 Right click on the image.
Choose Actions from the pop-up menu.
Step
5 In
the Object Actions box click on the + sign. Choose Basic
Actions > Get URL.
Step
6 Enter a full URL in the URL
field (like http://www.w3schools.com).
Step
7 Choose target in the Window
field. Close the Object Actions box.
Step
8 Choose Control > Test Movie
from the top menu to test your Flash
movie
Flash Button
2
Example
In
this example you will learn how to create your own button
and add a URL to it so it becomes a
link.
Example
<html>
<head>
</head>
<body>
<object width="400" height="400">
<param name="movie"
value="button2.swf">
<embed src="button2.swf" width="400"
height="400"></embed>
</object>
</body>
</html>
Step
1 Choose Insert > New Symbol
from the top menu.
Step
2 Name the symbol "button",
choose Button from the Behavior list and click OK. In the
Timeline area, you will now see the four states of a button:
up, over, down, hit.
Step
3 Select the Rectangle tool,
pick a light red Fill Color and draw a rectangle in the work
area.
Step
4 Select the Text tool, pick a
dark Fill Color and write "Click Me" over the rectangle.
Step
5 Select the Arrow tool and
place the text in the middle of the rectangle.
Step
6 Add a keyframe to the Over
State in the Timeline. The Over State indicates what
should happen when you mouse over the button.
Step
7 Select the Rectangle, change
the Fill color to a light green.
Step
8 Choose Edit > Edit Movie to
go back to the movie.
Step
9 Choose Window > Library to
locate the button. Drag the button into the work area.
Step
10 Right click on the image.
Choose Actions from the pop-up menu.
Step
11 In the Object Actions box
click on the + sign. Choose Basic Actions > Get URL.
Step
12 Enter a full URL in the URL
field (like http://www.w3schools.com).
Step
13 Choose target in the Window
field. Close the Object Actions box.
Step
14 Choose Control > Test Movie
from the top menu to test your Flash
movie
Flash Animation
Example
Example
<html>
<head>
</head>
<body>
<object
width="400" height="400">
<param
name="movie"
value="fallingtext.swf">
<embed
src="fallingtext.swf" width="400"
height="400"></embed>
</object>
</body>
</html>
Step
1
Insert a text in the upper left corner of
the Stage area. Do this by selecting the text tool from the
left toolbar. Write some text in the "textarea".
Step
2 Select the arrow tool from the
left toolbar. Click on the text once to select it.
Step
3 Convert the text to a symbol.
From the top menu choose Insert > Convert to Symbol. Name
the symbol "text", choose graphic from the Behavior list and
select OK.
Step
4 Go
to Frame 30 in the Timeline. Do this by clicking the gray field
below 30. Then right click in this field. Choose Insert
Keyframe. Keyframes appear as circles in a frame.
Step
5 Click on the Timeline any
place between Frame 1 and Frame 30. Then right click and choose
Create Motion Tween.
Step
6 Go
back to Frame 30 in the Timeline. Move the text to the lower
right corner.
Step
7 Make sure the text is
selected. Choose Modify > Transform > Flip Horizontal.
Step
8 Choose Control > Test Movie
from the top menu to test your Flash movie. The text should
move from the first location (in frame 1) to the second
location (in frame 2). The text should also turn around on its
way to the second location.
Flash Sound
Example
Example
<html>
<head>
</head>
<body>
<object
width="400" height="400">
<param
name="movie"
value="sound.swf">
<embed
src="sound.swf" width="400"
height="400"></embed>
</object>
</body>
</html>
Step
1
Choose File > Import to import a sound
file. Locate the sound file and click Open. The sound file will
be saved in the Library.
Step
2 Click in the first frame of
"Layer 1" in the Timeline. Choose Window > Panels > Sound
from the top menu.
Step
3 In
the pop up window (Sound) choose the sound you imported in the
Sound field. Choose Stream in the Sync field. Close the pop up
window.
Step
4 Go
to frame 50 in the Timeline. Right click and choose Insert
Frame.
Step
5 Choose Control > Test Movie
from the top menu to test your Flash
movie.
|