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Building Your Own PC, Part 1: Know-How for
Do-It-Yourselfers
Uwe Scheffel
Building A PC
System
Anyone needing a new
computer faces a tough choice: you can either go for a complete
system, or you can build your own PC. As most complete systems
are cheaper than the sum of their parts, when is it really
worth it to build your
own?

Under the hood of a
midrange PC
Imagine you want to build
a new PC and want to use a few remnants from your old system.
If you were satisfied with the performance of your CD-ROM
drive, hard drive, printer or monitor, then it could be worth
it to simply buy the remaining components - you might not even
need a new case.
We also hope that this
article will reach the individualists among you, i.e., users
who know exactly which processor, motherboard and graphics card
they want to install, but who just don't know how to fit it all
together. The third group of users we want to reach are those
people who only want to swap out a component, whether a
graphics card or a
CPU.
Many are intimidated by
hardware. Some people won't even put in a new card on their own
if they can help it. Yet the computer is now a mass-market
product that, thankfully, has also brought about broad
standardization.
This article will guide
you unerringly through each step of successfully building your
own PC. Of course, this article assumes that you know how to
properly handle electronic components, that you know how to use
tools, and, perhaps most importantly, that you take pleasure in
this kind of tinkering. As we are going to introduce a large
spectrum of PC components, users who only want to upgrade
individual parts can skip certain sections in this
guide.
Standard Components
Of A PC System
In our enthusiasm and
eagerness to offer a complete do-it-yourself guide, we picked
up the price list at the computer store on the corner, only to
feel overwhelmed by the sheer quantity of parts on offer. If
you aren't yet used to buying a PC in individual components, it
can't do any harm to draw up a list of everything you need
before doing anything else. That said, a complete PC system
requires the following
items:
PC
case

Motherboard
Processor

CPU
cooler

RAM
Hard
Drive
Standard
Components Of A PC System,
Continued
Graphics
card
CD-ROM or DVD
drive
Floppy disk drive, if
needed
The following items
shouldn't be
forgotten:
These components are
necessary to run the new computer, including its operating
system (e.g., Windows,
Linux).
Extra Options For Special
Applications
Depending on what you'll
be using your PC for, you might need the following components
as well; please note, though, that this list is by no means
complete:
|
Application
|
Required
components
|
|
Internet
access
|
Modem,
ISDN card, or network card (if using
DSL)
|
|
Gaming
and
Music
|
Sound
card and
loudspeakers
|
|
CD recording,
archiving
|
CD
recorder, ZIP
drive
|
|
Network
|
Network
card
(Ethernet)
|
|
Digital
camera
|
Either
a motherboard with integrated USB, or
separate USB
card
|
|
Video
Editing &
Camcorder
|
Video
capture card with IEEE1394/FireWire
(i-Link) interface, if
possible
|
Case And Power
Supply
Power
Supply
The advent of processors
breaking the gigahertz barrier has made one thing clear: their
thirst for power is hard to rein in. When buying a case, take a
very close look at the built-in power supply. In addition to
the classic ATX power supply, it should also feature an
auxiliary power connector. More and more motherboards require
this plug to cover the power needs of a Pentium 4 or an Athlon
XP. The only time you won't need it is if you're operating a
CPU at 1400 MHz or
less.

Classic ATX power supply
plug.
Extra current for
power-hungry CPUs: ATX12 (left) and P6 connector.
(right)
An increasingly familiar
sight on motherboards: on the left, the P6 (AUX); and on the
right, the classic ATX
plug.
An ATX12 socket on the
motherboard.
Power Connectors
For Drives
Your power supply will
depend on how many drives you plan to install. Small cases only
offer three or four connectors. Once you've used up all the
available connectors, you'll have to use a Y junction to turn
one plug into two.
One into two: a typical Y
junction with large
plugs.
This cable also comes with
small plugs for connecting floppy drives and the like to a
power supply.
Cases: More
Questions For The
Salesman
Always make a point of
asking about assembly materials: are all the screws, spacers
and other accessories included with the case? A small bag of
assembly materials is usually stuck to the inside of the case.
Always be wary of cheap
offers!
A bag of screws should be
inside the empty PC
case.
Always make sure you have
spacers and mounts to secure the motherboard. A few screws for
the case won't hurt either, as they are generally also used to
anchor plug-in boards. The screws for mounting drives (hard
drive, CD-ROM, etc.) have a finer thread. You need at least
four for each drive, but it's always a good idea to have a
handful of replacements. By the way, you're barking up the
wrong tree if you start looking for these screws at the
hardware store. Go to your local computer store - they won't
have to look far for the screws you need, and they're bound to
be the right size. If possible, avoid plugging the monitor
directly into the PC power supply - you're better off with a
separate connector. While some power supplies offer an
additional plug for a monitor, you'd be well-advised not to use
it for screens larger than 19 inches - the high surge at
power-up is a frequent source of booting
problems.
Ask about the form factor.
This depends on the motherboard. Since almost all new
motherboards conform to the ATX form factor, your case will
have to be ATX compatible. You can still scrounge up AT cases
for AT motherboards. A modern ATX motherboard can be identified
by the fact that all the jacks for the keyboard, mouse,
parallel printer, and serial COM port are soldered directly
onto the motherboard. We'll document this in the section on the
motherboard.
This And That:
Screws, Spacers &
Jumpers

Typical case screws are
used to screw on the case covers and anchor plug-in cards to
the case.

A drive screw's thread is
finer and thinner than screws used for the case. The head is
smaller, too. This kind of screw is generally used to affix the
drives in the drive bays, and to screw the motherboard to the
case.
Spacers are screwed into
the backplate for the
motherboard.
What Are
Jumpers?

Jumpers are short and
sweet.
A jumper is nothing more
than a metal bridge that connects two contacts. We don't see
the metal, though, because it's covered with plastic. Jumpers
are often used to configure the PC. For instance, you can use
them to set the processor speed or change a drive from a
"master" to a "slave." Pictured above is a classic jumper, as
used on drives and boards just about
everywhere.
Motherboard
Overview

Main components of a
motherboard.
The image shows an ASUS
motherboard. At the top on the right-hand side are the
interfaces and connectors that stick out of the case at the
back of an assembled computer. This board is designed for AMD
Athlon and Duron processors. Socket A, as it's called, is
labeled "CPU socket" in the picture. The expansion slots are to
its left. The AGP slot is used exclusively for the graphics
card. The PCI slots will hold network cards, ISDN, sound or
video-editing boards. At the bottom left are the panel
connectors for the on/ off button, the hard drive LED, the
reset switch, and the operating LED. Take time to familiarize
yourself with where they're located. By the way, LEDs that
don't light up can generally be fixed by simply turning the
plug around. The two IDE connectors (40-pin) are below in the
middle, while the connector for the floppy drive (34-pin FDD
connector) is in the left side of the image. We'll describe the
cables and drive configurations on the next
page.
Onboard
Components

ATX connector
panel
Keyboard, mouse, two
serial connectors, a parallel port and two USB ports are on the
ATX port panel. Some motherboards, like the one here, feature
optional sound and joystick jacks. There are also models that
have a monitor connection. That saves a slot and some money,
but you'll have to deactivate the onboard chip if you plan to
replace these cheap onboard modules with a higher-quality
expansion card. It's generally impossible to run both chips at
the same time. Once again, it can either be done in BIOS or
with a jumper. Check your handbook to find out which method to
use.
Basic Motherboard
Configuration
Many modern
motherboards with integrated software
configuration
no longer
require you to do anything prior to assembly. That means
that you type your processor parameters directly in BIOS
(Basic Input Output System). Most of the time, you access
the BIOS menu by pressing the DEL key, F2 or F10, shortly
after switching on the PC. Check your handbook to find
out which key to use. The latest technology even
recognizes the CPU automatically, a feature that is
particularly useful for beginners. But making settings
manually is still a must for anyone who wants to
fine-tune his or her
system.
Processor Settings:
FSB And Multiplier
The external clock speed
is usually referred to as the Front Side Bus (FSB), or system
clock. Typical physical frequencies for system clocks are
100.00 and 133.33MHz. The actual processor clock is calculated
by multiplying the system clock with the multiplier. For
example, a Front Side Bus of 133.33MHz and multiplier of 13
results in a physical CPU clock speed of 1733MHz. Some
manufacturers provide "marketing" figures when Double Data Rate
(DDR) or quad pumping raises effective bandwidth. Here's an
example of such marketing figures, which have been placed in
quotes:
|
Socket/
Slot
|
Processors
|
System
Clock
(FSB)
|
|
Socket
7
|
AMD
K6-2,
AMD
K6-III,
Intel Pentium
MMX
|
66,
100, 133
MHz
|
|
Slot
1
|
Intel Pentium
III,
Intel
Celeron
|
66,
100, 133
MHz
|
|
Slot
A
|
AMD
Athlon
(K7)
|
100
MHz (200 MHz
DDR)
|
|
Socket
370
|
Intel Pentium
III,
Intel
Celeron,
VIA
C3
|
100,
133
MHz
|
|
Socket
A
(Socket
462)
|
AMD
Athlon (Thunderbird),
AMD Athlon XP
(Palomino),
AMD Athlon XP
(Thoroughbred),
AMD Duron
(Spitfire,
Morgan)
|
100
MHz (200 MHz DDR),
133 MHz (266 MHz
DDR)
|
|
Socket
423
|
Intel
Pentium 4
(
Willamette ),
Intel Pentium 4
(Northwood)
|
100
MHz (400 MHz
quad-pumped)
|
|
Socket
478
|
Intel
Pentium 4 (Northwood),
Intel Celeron
(Willamette
)
|
100
MHz (400 MHz quad-pumped),
133 MHz / (533 MHz
quad-pumped)
|
AMD also lists a so-called
P-Rating, or Number Modeling, for marketing purposes. In other
words, an AMD Athlon XP 2100+ actually only runs at a physical
speed of 1733MHz. "2100+" is merely a way of comparing the
processor to an equivalent Intel Pentium 4. Put plainly, an AMD
Athlon XP 2100+ is about as fast as a Pentium 4
2100.
Setting The Clock
Speed
There is no automatic
software configuration on older boards. That's why it can't
hurt to know the three principles of manual configuration. By
the same token, overclockers will be more likely to make
settings by hand. Here are the different ways to set clock
speed:
Obsolete: using jumpers,
the frequency table is right next to the jumper
block.
Multiplier table for older
models.
Occasionally found:
setting by DIP
switch.
Modern: convenient
configuration in
BIOS.
Determining which of the
three methods applies to you will depend on your motherboard.
While the general tendency seems to favor BIOS, you'll still
come across a DIP switch block now and again. The jumper
method, on the other hand, is entirely
obsolete.
Intel and AMD
officially abolished the variable multiplier for their
processors some time ago. They wanted to prevent people
from overclocking, say, 1300MHz models to 1500MHz. That
kind of overclocking would boost performance
significantly without costing a dime. For the tinkerers
among us, all that's left for us when trying to eke more
performance out of a processor is a gentle increase of
the FSB. All the same, there are a few tricks for
removing the fixed multiplier, at least for AMD
processors. More information on this can be found in the
article, Plastic
Surgery: Releasing The Athlon XP To Hit
2000+ . As the motherboard manufacturers
are aware of this, they attract more buyers by offering
what is, in fact, a superfluous multiplier. The BIOS
screenshot shows this
clearly.
Connecting The
Floppy Drives
Floppy drives are in
danger of extinction because floppies generally don't hold much
data. Most software is generally installed from CD-ROMs now,
anyway. CD burners are very popular for archiving data.
Nevertheless, a floppy drive can still pay off if you work with
old programs or data from time to
time.
Floppy connector (34-pin)
above, IDE connector(40-pin) for hard drives and CD-ROM
below.
It's easy to spot floppy
cables. They usually have a "twist" of individual wires, as you
can see in the upper corner of the image. The image shows a
color marking on a cable. This is frequently a red line that
marks pin 1. Pin 1 is also printed on the motherboard. On
modern motherboards, notches and/ or a missing pin in the
middle (see picture blow) prevent the cable from being inserted
the wrong way. You still need to watch out when hooking up
older drives or motherboards. The red dotted line at the other
end of the cable should always point in the direction of the
power supply. Here, too, there is a reverse-connection
protection to keep it from being improperly
configured.
Connecting Hard
Drives And CD-ROM/DVD
The vast
majority of hard drives and CD/DVD drives are based on
the IDE (Integrated Device Electronics) standard. There's
also the SCSI standard, which is mostly used for servers
or workstations. In comparison to SCSI, IDE is extremely
cheap to produce, which accounts for its higher
popularity. There are four subgroups within the IDE
class: UltraDMA/33; UltraDMA/66; UltraDMA/100; and
UltraDMA/133. The number at the end describes its
bandwidth. As a rule of thumb, the higher, the better.
133, for example, stands for the maximum data transfer
rate of 133 megaBytes per second. DMA
is short for Direct Memory Access. A beginner doesn't
necessarily have to know how DMA works in order to obtain
good
results.
Two drives can be run on
each IDE connector block. Motherboards usually have two IDE
connectors (Primary and Secondary IDE), so that a maximum of
four devices can be connected. Modern motherboards with an
additional controller can even offer four IDE connectors. If
you want to connect an IDE to a drive, it is configured as a
"Master" (Single). If, on the other hand, two drives need to be
connected, one must be labeled "Master," and the other "Slave."
The jumpers are used to connect the contacts, thus configuring
the drive. The connection to the motherboard is made by way of
a 40-pin ribbon cable. It has three plugs - one for the
motherboard, and the other two for the two
drives.
Most PC systems
have one hard drive and one CD-ROM/DVD drive. CD-ROM
burners are also a type of CD-ROM drive. The following
configuration is recommended for IDE
drives:
-
Primary IDE: hard
drive as Master (Single) Primary
IDE:
-
Secondary IDE: CD/DVD
drive as Master
(Single)
Users who want the full
allotment of IDE components should connect the drives as
follows:
-
Primary IDE: hard
drive 1 as Master
(Dual)
-
Primary IDE: hard
drive 2 as Slave
(Dual)
-
Secondary IDE: CD/DVD
drive 1 as Master
(Dual)
-
Secondary IDE: CD/DVD
drive 2 as Slave
(Dual)
There's usually a sticker
on top of the drive explaining the necessary jumper settings.
Or, you can also find a description in the hard drive
manual.

IDE jumper table for a
Maxtor hard drive.
Port panel on the hard
drive: power supply, jumper blocks, IDE ribbon cable (from left
to right).
Connecting the CD and/ or
DVD drives is basically the same as with hard drives. The same
rules apply.

CD-ROM port panel: digital
audio, analog audio, jumper blocks, IDE cable, power supply
(from left to
right).
SCSI Drives - The
Exception
Although the
SCSI (Small Computer Systems Interface) bus system offers
greater flexibility, it's also much more expensive. SCSI
is only used for workstations and servers
. Ultra2 or Ultra
160 SCSIs are typical standards. A SCSI ribbon cable has
68 pins. All SCSI standards have one thing in common: you
can run at least seven drives on one adapter. "Wide"
models even allow 14 devices to be
operated.
It is important
to know how it works. SCSI is an open bus system and
allows cable lengths of well over a meter. However, the
bus must be closed with a terminal resistor at each end,
so that the signals don't reflect. Termination can mostly
be activated by a jumper on the last device. LVD cables
have their terminator as a plug-on module. The position
of the individual devices on the SCSI cable, by the way,
is up to you. The drives are distinguished by way of
so-called SCSI Ids that run from 0 to 7 or 0 to 15. ID7
is usually the host adapter, 0 or 1 is usually used for
the hard drive(s). The rest of the configuration
is up to you.
Jumpers are used to define the ID address from 0 to 7. In
the following example, the manufacturer has named its
SCSI address IDs DAS0 to
DAS3.
Description of the SCSI
jumper block for auxiliary connectors. DAS0 to DAS3 are the
SCSI address bits.

Jumper table for setting
addresses.

Connector blocks on an
SCSI hard drive: power supply, jumper blocks (auxiliary
connector), SCSI ribbon cable (from left to
right).
In this example,
termination can be activated by bridging pins 9 and 10. This is
called "Enable SE SCSI Terminator" in the
picture.
Safety Notice: The
Destructive Potential Of
Electrostatic
Walking across a floor
dragging your feet will create friction, which charges us with
energy. Once you stop moving, the soles of your shoes insulate
you, but you're still carrying around a different voltage
potential than your environment. Everyone's felt the sudden
shock from a static spark, which is particularly common with
plastic floors and thick, rubber-soled shoes. This
electromagnetic phenomenon can have dangerous consequences for
electronic components. Although the current from a static
discharge isn't very high, the voltage difference may briefly
peak at tens of thousands of volts. That much voltage can
easily destroy sensitive components such as memory
chips.
The most important thing
to do before getting down to work is to ground yourself.
Ideally, you'll have an antistatic armband, as used in
industry. But unless you're a real electronics whiz, you're
unlikely to have one. So, try this instead: before you come
into contact any of your PC's components, simply touch
something metal (a radiator, the protective contact on a plug
or the PC case). This will ground you
properly.
Drawing Up A
Plan
Before you start the
actual assembly, familiarize yourself with the case and
components. Unpack all the parts and keep them nearby, but not
so close that they interfere. Most cases don't come with
instructions, so you should first check which screws and parts
go where, and what each is for - and whether you may have to
remove anything from the case before you can install the
drives. Get yourself a proper lamp before starting, especially
if you work at night. The ceiling light in your workroom is
usually not bright
enough.
Finally, consider where
you want to put each drive. There are only a few rules for
drive placement, but valuable ones to follow when in
doubt:
-
If the PC is under
your desk, it makes sense to place the CD-ROM and/or DVD
drive as high up as possible so that you don't have to bend
down so far.
-
Always check to make
sure that the ribbon cable is long
enough.
-
Some components get
warm or even hot when operating. Always make sure that
there's enough air circulating for the heat to dissipate.
That's especially important for modern graphics cards and
hard drives.
-
If you're intending to
put in two hard drives, make sure that there's enough room
between them. Otherwise, they may overheat, leading to a
shortened life span and
instability.
-
Make sure that neither
cables nor other components can get caught in a
fan.
-
All cables must be run
so that no air vents or openings are completely
blocked.
This article
covered the basics and some practical aspects. In the
following article, Building Your
Own PC, Part 2: Assembly Step by
Step , we'll describe how to put all the
components together to make a functioning PC. Users who
only want to swap individual components (upgrade) will
also find all the information they
need.
|